Tag Archive: rejuvenation

Aug 13

Germination in Warlords of Draenor

I’m a really big fan of Germination, one of the new level 100 talents in Warlords of Draenor. It’s got some cool synergy with a change to Rejuvenation. I had a question via Twitter about it and decided I’d just demonstrate how it works in a video.   Some notes on that synergy I gloss over …

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Permanent link to this article: http://sometimesatree.com/germination-warlords-draenor/

Apr 20

Warlords of Draenor: Resto Druid Level 100 Talents

Here’s a look at Resto Druid level 100 talents, some notes and finally, a bit about how they stack up. Disagree? Post a comment below.   Moment of Clarity Omen of Clarity now lasts 5 sec, instead of 1 cast This is extremely powerful. Dumping 3 FREE Regrowths over the space of 5 sec is going to be …

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Permanent link to this article: http://sometimesatree.com/warlords-draenor-resto-level-100-druid-talents/

Apr 20

Warlords of Draenor Resto Druid Alpha Changes

Some of the changes we’re seeing at the moment on the alpha are pretty interesting. I’ve included the summary of Warlords of Draenor resto druid alpha changes below. Whether they may be considered “buffs” or “nerfs” today, with the changes to mana regen mechanics and stat balance, we’re really going to experience a reset of …

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Permanent link to this article: http://sometimesatree.com/warlords-draenor-resto-druid-alpha-changes/

Sep 22

Notes on Genesis Throughput

Table represents the number of ticks affected by Genesis when Rejuv is on multiple targets.

This post was originally written during Mists of Pandaria. Its content may be outdated due to changes that come with expansion packs. Please consider this while reading.  Questions? Feel free to contact me – contact@sometimesatree.com.   For a long while – almost the entire way through 5.2 and 5.3 – I have been playing WoW very …

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Permanent link to this article: http://sometimesatree.com/notes-genesis-throughput/

Oct 06

Resto Druid Log Analysis Part 2 – Mogu’Shan Vaults

Armory picture of first MoP raid

This post was originally written during Mists of Pandaria. Its content may be outdated due to changes that come with expansion packs. Please consider this while reading.  Questions? Feel free to contact me – contact@sometimesatree.com.   Previously, I had a look at logs from Vuru of <Exodus>. Soon after posting, I had the opportunity to try …

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Permanent link to this article: http://sometimesatree.com/resto-druid-log-analysis-part-2-mogushan-vaults/

Oct 05

Resto Druid Log Analysis – Mogu’Shan Vaults

Exodus vs Will of the Emperor - World First Kill

This post was originally written during Mists of Pandaria. Its content may be outdated due to changes that come with expansion packs. Please consider this while reading.  Questions? Feel free to contact me – contact@sometimesatree.com.   For today’s post, I figured I’d take a look at logs from the first resto druid to clear Mogu’Shan Vaults …

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Permanent link to this article: http://sometimesatree.com/resto-druid-log-analysis-mogushan-vaults/

Sep 21

An indepth look at Harmony: Resto Druid Mastery and optimal uptime

This post was originally written during Mists of Pandaria. Its content may be outdated due to changes that come with expansion packs. Please consider this while reading.  Questions? Feel free to contact me – contact@sometimesatree.com.   This post explores resto druids’ mastery spell “Harmony”, as well as some thoughts about how to be totally optimal with …

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Sep 02

Soul of the Forest vs Incarnation

Ed: This post, posted on 2nd September 2012, was relevant to patch 5.0.x. Soul of the Forest has changed and so this post remains as it was. I’ll do another comparison for the current state at some point. Don’t look to this for advice in 5.4 Today, I’m going to tackle talent synergy a little. …

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Permanent link to this article: http://sometimesatree.com/soul-of-the-forest-vs-incarnation/

May 01

Resto in Mists of Pandaria – Are we facing a design shift?

The more time I spend looking at resto druids, the more I notice the increase in choices available to us. Blizzard are really succeeding in their mission to give players more of these choices. Whether that will result in their succeeding in making the game more fun remains to be seen, but based on what …

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Permanent link to this article: http://sometimesatree.com/resto-in-mists-of-pandaria-are-we-facing-a-design-shift/