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Resto Druid Macros

I’m going to group resto druid macros into two categories – general and mouse-over healing specific. The reason being, not everyone uses a mouse-over healing style, although I do think that it’s superior to other methods. Plenty of very skilled druids in very high-end guilds prove that methods like click-healing are valid choices at all levels though.

General Macros

This isn’t a comprehensive list, rather more of a general approach to take to creating macros, and I’m sure you’ll find other great ones with a quick google search.

Racials (like Berserking), trinkets and engineering tinkers are off the Global Cooldown, and it’s a good idea to macro them to other abilities (particularly cooldowns like Tree of Life, Nature’s Vigil, Heart of the Wild, Force of Nature, Tranquility). After all, you want to use these the maximum number of times possible in a fight, but still retain control over when they should get used.

To future-proof tinker and trinket pops, you can use the slot number as the argument. 13 for trinket slot one, 14 for trinket slot two. I don’t suggest tying trinkets only to other abilities – you should ensure you are able to activate them when needed and as many times as possible during a fight. However, there are some cooldowns that you will always want to pop a trinket alongside, if available.

#showtooltip Incarnation

/use 13

/cast Incarnation

Multiple abilities, or combinations of abiltiies, can be bound to a single button with modified keys. Rather than use 3 action bar slots for the same abilities with multiple behaviours. Have 2 cooldowns that you have bound together, but think there are situations where you want to separate them? This method is perfect! Here’s an example where holding shift and casting innervate will cast it at a particular target (in this case, self) while unmodified will cast it at the mouseover target.

#showtooltip Innervate

/cast [modifier:Shift, @player] [@mouseover] [ ] Innervate

Mouse-over Macros

The general template for creating a mouse-over macro is below. This says that if there is a mouseover target, it will prioritise that as the cast target. If there is no cast target, and a selected target exists, it will cast at the target. Finally, if neither a mouseover target or selected target exists, the spell will be cast at yourself.

#showtooltip spell

/cast [target=mouseover,exists] spell, [target=target,exists] spell, [target=player] spell

Just replace spell with the name of the spell. I’d suggest you create mouse-over macros for all of the below spells:

  • Healing Touch
  • Ironbark
  • Lifebloom
  • Nature’s Cure
  • Nourish
  • Rebirth
  • Regrowth
  • Rejuvenation
  • Revive
  • Swiftmend
  • Wild Growth

As well as for Nature’s Swiftness over either Regrowth or Healing Touch (you’ll only use one at a time but which one will vary by play style):

#showtooltip Nature’s Swiftness

/cast Nature’s Swiftness

/cast [target=mouseover,exists] spell, [target=target,exists] spell, [target=player] spell



There is a simpler version of a mouseover macro, which uses the [@mouseover] command, like below

/cast [@mouseover] spell

However, the fail-over commands are more specific in the ones I’ve mentioned earlier, and I recommend those, because sometimes fail-over behaviour can get a bit wacky when not specifically controlled.

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