Stats & Priorities
Resto Druid Basics:
These are core concepts. You might find most of these are familiar ideas, especially if you have a good deal of experience raiding as a Resto Druid. I know from personal experience that my understanding of most of these components kept on evolving as I improved and invested more in to research and practice. My goal is to help you, dear reader, to skip that part, and be equipped with a thorough understanding from the get go.
- Key Spells & When To Use Them (External Link – Icy-Veins)
I could go and write my own introductory spell article, but to be honest it will come out with much of the same info as this Icy-Veins guide. Still, it’s a good place to start – just don’t forget to come back and get the real knowledge 😉
- The Resto Druid’s Three Resources (Mists of Pandaria)
This is a classic article that I’m really proud of. It’s a little outdated but the concepts still apply. One day I may write an updated version. The basic idea is that you need to treat mana (how much mana do I have?), time (how much healing can I do within a critical window) and attention (to whom are those heals best directed) as individual and highly important resources when healing.
Interfacing with the game:
I recommend you have some experience actually healing before you delve in to this section. You might check out the UI guide for some inspiration, but I think you want a feel for what your “main” spell casts are and how you use things like big heals and cool-downs before you make changes. This section encourages you to take what I have put forth as a suggestion and come up with a solution that suits you. Maybe you want to consider this information and model yourself after your favourite Resto Druid streamer from <Guild Name Here>. I’ll encourage you to not think of anything here as permanent – it’s natural that you’ll come to rethink things, and that what’s optimal now might not be optimal later, either because of a change in your knowledge, a glyph or a set bonus.
Style is something that comes after you can do everything else. It’s often about breaking the rules to make gains, or more specifically, knowing when to break them. I also include theorycrafting amongst this list – I’m not talking about theorycrafting like what Hamlet of Elitist Jerks fame does though. I’m talking about a basic level of theorycrafting, focused on working out where you need to be in niche situations, where the “general” approach to the class might fall short.
- Mythic Dungeons TL;DR series of articles
- Resto Druid Artifact Weapon Traits Guide
- Resto Druid Withered Army Training Guide
- Mythic+ Mechanics Guide
- UI Setup